This is because Eureka has an elemental system not present in the main game. You’ll also notice the enemies in Eureka are a bit tankier than their counterparts outside. Inside Eureka, you’ll be starting over at level 1 (though you’ll be leveling up your character as a whole, not each class individually). (That said, all classes can buy Eurekan Potions for a mere 300 gil a piece at each Eureka basecamp that casts a 40-second long regen heal that helps a lot.) The other is that being able to heal yourself is a real asset in Eureka where death is punished quite harshly. One is that the caster armor has an elemental bonus of +218 versus the physical armor’s bonus of only +131. Side Note: If you’re wondering why Damascene Cloth is so much more expensive than Cryptic Seals, there are two reasons. (A normal quality one lasts an hour while a high-quality one lasts 90 minutes.) Each one gives you +10% experience within Eureka. Oh, and while you’re at the market board, be sure to pick up a “Potion of Harmony” or twenty. As for your other armor, just use the best level 70+ equipment you have. As the basic rule of thumb is that every 170 of Elemental Bonus increases your damage and defense by 10%, having this armor will allow you to fight enemies one or two levels above you in Eureka without any issue. This armor contains both haste (which lessens the global skill cooldown within Eureka) and an elemental bonus which increases both your attack and defense within Eureka. Then go to the Nostalgic Fellow (x:7.8, y:14.3) near Rodney on Peir #1 and exchange the Seals/Cloth for the combined head/chest armor “Kirin’s Osode of X” for physical classes or the “Vermilion Cloak of X” for the magical classes. ![]() First, you’ll need to buy either two “Cryptic Seals” for if you plan to play as a physical class (which cost around 250k apiece) or three “Damascene Cloth” for the magical classes (which cost around 500k apiece) off of the market board. ![]() This is because you’re going to want to buy some special armor-and it ain’t exactly cheap. You will then have to power up this weapon by talking to Gerolt as you progress through the various zone of Eureka.īefore you head into Eureka, the first thing you need to decide is what class you are going to play. Side Note: If you are doing Eureka to get the awesome-looking “Elemental Armor Set +1,” you will also need to have completed your level 70 job quest to get your “Antiquated” weapon. Talking to him is the one and only way to enter Eureka. To unlock Eureka, you need to complete the main story mission “Stormblood” (i.e., the last quest in the Stormblood expansion) and then head to Rhalgr’s Reach to talk with Galiena (x:9.8, y:12.5) to start the quest “And We Shall Call It Eureka.” Eventually, this will lead you to Kugane and the NPC, Rodney (x:8.6, y:14.2), near the Pier #1 Aetheryte. In fact, it’s all about a mystery brought up in the main FFXIV story (namely the sudden disappearance of the Students of Baldesion and their home, the Isle of Val). However, that doesn’t mean it isn’t related to the plot of the main game. ![]() It contains four massive zones, its own level-up system, and even its own 56-man hardcore raid. ![]() What is Eureka?Įureka is, in the simplest terms, a second MMORPG hidden within FFXIV. Many aspects of Eureka are explained at only their most basic level or are ignored completely. *Note: This article is designed to be a bare-bones guide to Eureka-giving you nothing more than the information you need to progress quickly and efficiently through it. And whether you’re itching for mounts, a hardcore alliance raid not available in the duty finder, or the game’s coolest looking sets of armor, one place comes to mind: Eureka. With a lack of new content in the lead-up to Endwalker, you may be looking for something to do.
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